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Valvesoftware

Valvesoftware Game Networking Sockets: vulnerabilidades y CVE

Valvesoftware Game Networking Sockets tiene 4 vulnerabilidades publicadas, 0 de ellas en los últimos 12 meses. 3 son críticas y 0 figuran en el catálogo de explotación activa de CISA.

CVE4
Últimos 12 meses0
Críticas3
Explotadas activamente0

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Últimas vulnerabilidades

CVESeveridadEPSSExplotación activaPublicadaDescripción
CVE-2020-6017Crítica (9.8)3.2%—3 dic 2020
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based…
CVE-2020-6018Crítica (9.8)3.2%—2 dic 2020
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow…
CVE-2020-6016Crítica (9.8)6.0%—18 nov 2020
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of…
CVE-2020-6019Alta (7.5)2.8%—13 nov 2020
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and…

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