Valvesoftware
Valvesoftware Game Networking Sockets: vulnerabilidades y CVE
Valvesoftware Game Networking Sockets tiene 4 vulnerabilidades publicadas, 0 de ellas en los últimos 12 meses. 3 son críticas y 0 figuran en el catálogo de explotación activa de CISA.
CVE4
Últimos 12 meses0
Críticas3
Explotadas activamente0
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Últimas vulnerabilidades
| CVE | Severidad | EPSS | Explotación activa | Publicada | Descripción |
|---|---|---|---|---|---|
| CVE-2020-6017 | Crítica (9.8) | 3.2% | — | 3 dic 2020 | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based… |
| CVE-2020-6018 | Crítica (9.8) | 3.2% | — | 2 dic 2020 | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow… |
| CVE-2020-6016 | Crítica (9.8) | 6.0% | — | 18 nov 2020 | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of… |
| CVE-2020-6019 | Alta (7.5) | 2.8% | — | 13 nov 2020 | Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and… |