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CVE-2020-6016

Estado: ModificadaCrítica (9.8)—

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.

CVSS

Probabilidad de explotación (EPSS)

EPSS (Exploit Prediction Scoring System, de FIRST) estima la probabilidad de que una vulnerabilidad sea explotada en 30 días. Complementa a CVSS (impacto) y a CISA KEV (explotación confirmada).

Tecnologías afectadas (1)

CWE

Referencias

JSON original (NVD)

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{
  "id": "CVE-2020-6016",
  "cveTags": [],
  "metrics": {
    "cvssMetricV2": [
      {
        "type": "Primary",
        "source": "nvd@nist.gov",
        "cvssData": {
          "version": "2.0",
          "baseScore": 10,
          "accessVector": "NETWORK",
          "vectorString": "AV:N/AC:L/Au:N/C:C/I:C/A:C",
          "authentication": "NONE",
          "integrityImpact": "COMPLETE",
          "accessComplexity": "LOW",
          "availabilityImpact": "COMPLETE",
          "confidentialityImpact": "COMPLETE"
        },
        "acInsufInfo": false,
        "impactScore": 10,
        "baseSeverity": "HIGH",
        "obtainAllPrivilege": false,
        "exploitabilityScore": 10,
        "obtainUserPrivilege": false,
        "obtainOtherPrivilege": false,
        "userInteractionRequired": false
      }
    ],
    "cvssMetricV31": [
      {
        "type": "Primary",
        "source": "nvd@nist.gov",
        "cvssData": {
          "scope": "UNCHANGED",
          "version": "3.1",
          "baseScore": 9.8,
          "attackVector": "NETWORK",
          "baseSeverity": "CRITICAL",
          "vectorString": "CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H",
          "integrityImpact": "HIGH",
          "userInteraction": "NONE",
          "attackComplexity": "LOW",
          "availabilityImpact": "HIGH",
          "privilegesRequired": "NONE",
          "confidentialityImpact": "HIGH"
        },
        "impactScore": 5.9,
        "exploitabilityScore": 3.9
      }
    ]
  },
  "affected": [
    {
      "source": "cve@checkpoint.com",
      "affectedData": [
        {
          "vendor": "n/a",
          "product": "Game Networking Sockets",
          "versions": [
            {
              "status": "affected",
              "version": "All versions prior to v1.2.0"
            }
          ]
        }
      ]
    }
  ],
  "published": "2020-11-18T15:15:13.193",
  "references": [
    {
      "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43",
      "tags": [
        "Patch",
        "Third Party Advisory"
      ],
      "source": "cve@checkpoint.com"
    },
    {
      "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/",
      "tags": [
        "Exploit",
        "Third Party Advisory"
      ],
      "source": "cve@checkpoint.com"
    },
    {
      "url": "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43",
      "tags": [
        "Patch",
        "Third Party Advisory"
      ],
      "source": "af854a3a-2127-422b-91ae-364da2661108"
    },
    {
      "url": "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/",
      "tags": [
        "Exploit",
        "Third Party Advisory"
      ],
      "source": "af854a3a-2127-422b-91ae-364da2661108"
    }
  ],
  "vulnStatus": "Modified",
  "weaknesses": [
    {
      "type": "Secondary",
      "source": "cve@checkpoint.com",
      "description": [
        {
          "lang": "en",
          "value": "CWE-590"
        }
      ]
    },
    {
      "type": "Primary",
      "source": "nvd@nist.gov",
      "description": [
        {
          "lang": "en",
          "value": "CWE-787"
        }
      ]
    }
  ],
  "descriptions": [
    {
      "lang": "en",
      "value": "Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution."
    },
    {
      "lang": "es",
      "value": "Game Networking Sockets de Valve versiones anteriores a v1.2.0, manejan inapropiadamente segmentos no confiables con compensaciones negativas en la función SNP_ReceiveUnreliableSegment(), conllevando a un subdesbordamiento de búfer en la región heap de la memoria y una free() de memoria que no proviene de la pila, resultando en una corrupción de memoria y probablemente incluso una ejecución de código remota"
    }
  ],
  "lastModified": "2026-06-17T03:22:35.753",
  "configurations": [
    {
      "nodes": [
        {
          "negate": false,
          "cpeMatch": [
            {
              "criteria": "cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*",
              "vulnerable": true,
              "matchCriteriaId": "8CB71176-D705-4517-81B9-97A557278890",
              "versionEndExcluding": "1.2.0"
            }
          ],
          "operator": "OR"
        }
      ]
    }
  ],
  "sourceIdentifier": "cve@checkpoint.com"
}