Vulnerabilidades

Resumen — últimos 7 días

Vulnerabilidades nuevas2676▼ 422 respecto a la semana anterior
Críticas / altas1295▼ 73 respecto a la semana anterior
Nueva explotación activa (KEV)5▼ 3 respecto a la semana anterior
Sin puntuar (sin CVSS)244▼ 274 respecto a la semana anterior
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4 resultados, ordenados por fecha de publicación (más recientes primero)

CVEEstadoSeveridadEPSS Explotación activaTecnologías afectadasPublicada ▼Modificada Descripción
ModificadaCrítica (9.8)3.2%—Valvesoftware Game Networking Sockets3/12/202017/6/2026
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
ModificadaCrítica (9.8)3.2%—Valvesoftware Game Networking Sockets2/12/202017/6/2026
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
ModificadaCrítica (9.8)6.0%—Valvesoftware Game Networking Sockets18/11/202017/6/2026
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
ModificadaAlta (7.5)2.8%—Valvesoftware Game Networking Sockets13/11/202017/6/2026
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.