Vulnerabilidades

Resumen — últimos 7 días

Vulnerabilidades nuevas2751▲ 48 respecto a la semana anterior
Críticas / altas1479▲ 371 respecto a la semana anterior
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Sin puntuar (sin CVSS)64▼ 462 respecto a la semana anterior
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7 resultados, ordenados por fecha de publicación (más recientes primero)

CVEEstadoSeveridadEPSS Explotación activaTecnologías afectadasPublicada ▼Modificada Descripción
AplazadaBaja (1.9)1.1%—Leesinliang Godot-mcpAI6/8/202612/8/2026
A flaw has been found in LeeSinLiang godot-mcp 0.1.0. Affected by this vulnerability is the function executeOperation of the file src/index.ts of the component create_scene/add_node. This manipulation of the argument projectPath causes command injection. The attack needs to be launched locally. The project was…
AplazadaBaja (1.9)0.17%—Tugcantopaloglu Godot-mcpAI13/7/202613/7/2026
A security flaw has been discovered in tugcantopaloglu godot-mcp 2.0.0. Affected by this vulnerability is the function validatePath of the file build/index.js of the component run_project. The manipulation of the argument projectPath results in path traversal. Attacking locally is a requirement. The exploit has been…
AnalizadaAlta (7.8)1.0%—Coding-solo Godot MCP4/2/202617/6/2026
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An…
ModificadaAlta (7.8)1.5%—Godotengine Godot Engine8/2/202117/6/2026
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
ModificadaAlta (7.8)1.5%—Godotengine Godot Engine8/2/202117/6/2026
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to…
ModificadaCrítica (9.8)3.4%—Godotengine Godot31/5/201917/6/2026
In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly.
ModificadaAlta (7.5)3.8%—Godotengine Godot20/8/201817/6/2026
Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible…