Vulnerabilities
Summary — last 7 days
New vulnerabilities5,270▲ 2,526 vs. last week
Critical / high2,947▲ 1,622 vs. last week
New active exploitation (KEV)6▼ 2 vs. last week
Unscored (no CVSS)239▲ 66 vs. last week
84 results, sorted by published date (most recent first)
| CVE | Status | Severity | EPSS | Active exploitation | Affected technologies | Published ▼ | Modified | Description |
|---|---|---|---|---|---|---|---|---|
| Modified | Medium (5) | 6.4% | 💥 Exploit | Epic Games Unreal Engine | 12/31/2004 | 6/16/2026 | Format string vulnerability in games using the Epic Games Unreal Engine 436 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via format string specifiers in class names. | |
| Modified | High (10) | 74% | 💥 Exploit | Arush DevastationDreamforge TNN Outdoors PRO HunterEpic Games Unreal EngineEpic Games Unreal Tournament+10 | 12/6/2004 | 6/16/2026 | The Unreal Engine, as used in DeusEx 1.112fm and earlier, Devastation 390 and earlier, Mobile Forces 20000 and earlier, Nerf Arena Blast 1.2 and earlier, Postal 2 1337 and earlier, Rune 107 and earlier, Tactical Ops 3.4.0 and earlier, Unreal 1 226f and earlier, Unreal II XMP 7710 and earlier, Unreal Tournament 451b… | |
| Modified | Medium (4.3) | 1.2% | — | Epic Games Unreal Engine | 12/31/2003 | 6/16/2026 | Epic Games Unreal Engine 226f through 436 does not validate the challenge key, which allows remote attackers to exhaust the player limit by joining the game multiple times. | |
| Modified | High (10) | 7.5% | — | Epic Games Unreal EngineEpic Games Unreal Tournament 2003 | 12/31/2003 | 6/16/2026 | Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file. | |
| Modified | High (7.1) | 5.2% | 💥 Exploit | Epic Games Unreal Engine | 12/31/2003 | 6/16/2026 | Buffer overflow in Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (crash) via a long host string in the Unreal URL. | |
| Modified | Medium (5) | 2.8% | 💥 Exploit | Epic Games Unreal Engine | 12/31/2003 | 6/16/2026 | Directory traversal vulnerability in Unreal Tournament Server 436 and earlier allows remote attackers to access known files via a ".." (dot dot) in an unreal:// URL. | |
| Modified | High (7.5) | 8.6% | 💥 Exploit | Epic4 | 6/9/2003 | 6/16/2026 | EPIC IRC Client (EPIC4) pre2.002, pre2.003, and possibly later versions, allows remote malicious IRC servers to cause a denial of service (crash) and possibly execute arbitrary code via a CTCP request from a large nickname, which causes an incorrect length calculation. | |
| Modified | High (7.5) | 2.5% | — | Epic4 | 6/9/2003 | 6/16/2026 | Buffer overflows in EPIC IRC Client (EPIC4) 1.0.1 allows remote malicious IRC servers to cause a denial of service (crash) and possibly execute arbitrary code via long replies that are not properly handled by the (1) userhost_cmd_returned function, or (2) Statusbar capability. | |
| Modified | Medium (5) | 1.3% | — | Epic Games Unreal Tournament Server | 4/2/2003 | 6/16/2026 | Unreal Tournament 2003 (ut2003) clients and servers allow remote attackers to cause a denial of service via malformed messages containing a small number of characters to UDP ports 7778 or 10777. |