ID Software
ID Software Quake 3 Engine: vulnerabilidades y CVE
ID Software Quake 3 Engine tiene 9 vulnerabilidades publicadas, 0 de ellas en los últimos 12 meses. 0 son críticas y 0 figuran en el catálogo de explotación activa de CISA.
CVE9
Últimos 12 meses0
Críticas0
Explotadas activamente0
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Últimas vulnerabilidades
| CVE | Severidad | EPSS | Explotación activa | Publicada | Descripción |
|---|---|---|---|---|---|
| CVE-2006-3401 | Alta (7.5) | 5.7% | — | 6 jul 2006 | Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values. |
| CVE-2006-3400 | Alta (7.5) | 4.8% | — | 6 jul 2006 | Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending… |
| CVE-2006-3324 | Media (5) | 4.4% | — | 30 jun 2006 | The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar)… |
| CVE-2006-3325 | Media (5) | 4.8% | — | 30 jun 2006 | client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client,… |
| CVE-2006-2875 | Alta (7.5) | 6.8% | — | 7 jun 2006 | Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to execute arbitrary code via a svc_download command with… |
| CVE-2006-2082 | Alta (7.5) | 2.6% | — | 10 may 2006 | Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload… |
| CVE-2006-2236 | Alta (7.6) | 7.6% | — | 8 may 2006 | Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command. |
| CVE-2005-0983 | Media (5) | 2.6% | — | 2 may 2005 | Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data… |
| CVE-2005-0430 | Media (5) | 7.5% | — | 12 feb 2005 | The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer… |