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ID Software Quake 3 Engine: vulnerabilidades y CVE

ID Software Quake 3 Engine tiene 9 vulnerabilidades publicadas, 0 de ellas en los últimos 12 meses. 0 son críticas y 0 figuran en el catálogo de explotación activa de CISA.

CVE9
Últimos 12 meses0
Críticas0
Explotadas activamente0

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Últimas vulnerabilidades

CVESeveridadEPSSExplotación activaPublicadaDescripción
CVE-2006-3401Alta (7.5)5.7%—6 jul 2006
Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values.
CVE-2006-3400Alta (7.5)4.8%—6 jul 2006
Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending…
CVE-2006-3324Media (5)4.4%—30 jun 2006
The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar)…
CVE-2006-3325Media (5)4.8%—30 jun 2006
client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client,…
CVE-2006-2875Alta (7.5)6.8%—7 jun 2006
Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to execute arbitrary code via a svc_download command with…
CVE-2006-2082Alta (7.5)2.6%—10 may 2006
Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload…
CVE-2006-2236Alta (7.6)7.6%—8 may 2006
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
CVE-2005-0983Media (5)2.6%—2 may 2005
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data…
CVE-2005-0430Media (5)7.5%—12 feb 2005
The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer…

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