Vulnerabilidades
Resumen — últimos 7 días
Vulnerabilidades nuevas2534▼ 410 respecto a la semana anterior
Críticas / altas1307▲ 25 respecto a la semana anterior
Nueva explotación activa (KEV)6▼ 5 respecto a la semana anterior
Sin puntuar (sin CVSS)59▼ 467 respecto a la semana anterior
9 resultados, ordenados por fecha de publicación (más recientes primero)
| CVE | Estado | Severidad | EPSS | Explotación activa | Tecnologías afectadas | Publicada ▼ | Modificada | Descripción |
|---|---|---|---|---|---|---|---|---|
| Modificada | Alta (7.5) | 5.7% | — | ID Software Quake 3 Engine | 6/7/2006 | 16/6/2026 | Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values. | |
| Modificada | Alta (7.5) | 4.8% | — | ID Software Quake 3 EngineRaven Software Soldier OF Fortune 2 | 6/7/2006 | 16/6/2026 | Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending a long command from the server. | |
| Modificada | Media (5) | 4.4% | — | ID Software Quake 3 Engine | 30/6/2006 | 16/6/2026 | The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar) via a long string of filenames, as contained in the neededpaks buffer. | |
| Modificada | Media (5) | 4.8% | — | ID Software Quake 3 Engine | 30/6/2006 | 16/6/2026 | client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, such as cl_allowdownload for Automatic Downloading and fs_homepath for the quake3 path, via a string… | |
| Modificada | Alta (7.5) | 6.8% | — | ID Software Quake 3 Engine | 7/6/2006 | 16/6/2026 | Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to execute arbitrary code via a svc_download command with compressed data that triggers the overflow during expansion. | |
| Modificada | Alta (7.5) | 2.6% | — | ID Software Quake 3 Engine | 10/5/2006 | 16/6/2026 | Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload cvar is enabled, allows remote attackers to read arbitrary files from the server via ".." sequences… | |
| Modificada | Alta (7.6) | 7.6% | — | ID Software Quake 3 ArenaID Software Quake 3 EngineID Software Return TO Castle WolfensteinID Software Wolfenstein Enemy Territory | 8/5/2006 | 16/6/2026 | Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command. | |
| Modificada | Media (5) | 2.6% | — | Activision Call OF DutyActivision Call OF Duty United OffensiveActivision Return TO Castle WolfensteinID Software Quake 3 Arena+6 | 2/5/2005 | 16/6/2026 | Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data. | |
| Modificada | Media (5) | 7.5% | — | ID Software Quake 3 Engine | 12/2/2005 | 16/6/2026 | The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow. |