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CVE-2026-19874

Status: DeferredCritical (9.1)—

A heap-based buffer overflow vulnerability exists in Konami's Metal Gear Online 3, originating from improper validation of lobby data fields related to kicked players. The affected function processes a list of kicked player identifiers using the lobby data key "kick_num" to determine the number of entries, and individual kicked player IDs supplied via keys in the format "kicked_id_%i". The function does not validate that "kick_num" falls within the expected bounds.

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The game design limits matches to a maximum of 16 players, and the corresponding buffer for storing kicked player IDs is sized accordingly. If "kick_num" exceeds this limit, the function continues writing the provided player IDs past the end of the intended buffer and into adjacent memory regions. These adjacent regions contain Steam callback handler structures responsible for processing lobby data updates, lobby messages, and other related events. By supplying an oversized "kick_num" value and appropriate "kicked_id_%i" fields, an attacker can overwrite fields within the callback handler structures, including function pointers and callback argument values. Successful exploitation may enable control-flow hijacking, potentially allowing arbitrary code execution within the game process.

CVSS

Exploitation probability (EPSS)

EPSS (Exploit Prediction Scoring System, FIRST) estimates how likely a vulnerability is to be exploited in the wild within 30 days. It complements CVSS (impact) and CISA KEV (confirmed exploitation).

🎯 ATT&CK techniques

How this vulnerability is exploited and what the attacker gains, in MITRE ATT&CK terms.

Buffer overflow remoto en servidor de juego sin autenticación (AV:N, PR:N, UI:N). Sobrescritura de punteros permite ejecución de código. T1068 secundario: el atacante podría elevarse si el proceso corre con privilegios elevados.

Inferred by our analysis agent from the official description, CVSS vector and CWE, and checked by a supervisor. May contain errors.

🛡️ ATT&CK mitigations that cover these techniques

Affected technologies (1)

⚠ AI-inferred from the description — NVD hasn't analyzed this CVE yet, these aren't verified CPEs.

CWEs

References

Raw JSON (NVD)

Show
{
  "id": "CVE-2026-19874",
  "cveTags": [],
  "metrics": {
    "ssvcV203": [
      {
        "source": "134c704f-9b21-4f2e-91b3-4a467353bcc0",
        "ssvcData": {
          "id": "CVE-2026-19874",
          "role": "CISA Coordinator",
          "options": [
            {
              "exploitation": "none"
            },
            {
              "automatable": "no"
            },
            {
              "technicalImpact": "partial"
            }
          ],
          "version": "2.0.3",
          "timestamp": "2026-08-24T20:03:35.495374Z"
        }
      }
    ],
    "cvssMetricV31": [
      {
        "type": "Secondary",
        "source": "134c704f-9b21-4f2e-91b3-4a467353bcc0",
        "cvssData": {
          "scope": "UNCHANGED",
          "version": "3.1",
          "baseScore": 9.1,
          "attackVector": "NETWORK",
          "baseSeverity": "CRITICAL",
          "vectorString": "CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:H/A:H",
          "integrityImpact": "HIGH",
          "userInteraction": "NONE",
          "attackComplexity": "LOW",
          "availabilityImpact": "HIGH",
          "privilegesRequired": "NONE",
          "confidentialityImpact": "NONE"
        },
        "impactScore": 5.2,
        "exploitabilityScore": 3.9
      }
    ]
  },
  "affected": [
    {
      "source": "cret@cert.org",
      "affectedData": [
        {
          "vendor": "Konami",
          "product": "Metal Gear Online 3",
          "versions": [
            {
              "status": "affected",
              "version": "1.1.2.8"
            }
          ]
        }
      ]
    }
  ],
  "published": "2026-08-24T15:16:37.577",
  "references": [
    {
      "url": "https://cwe.mitre.org/data/definitions/122.html",
      "source": "cret@cert.org"
    },
    {
      "url": "https://kb.cert.org/vuls/id/728712",
      "source": "cret@cert.org"
    },
    {
      "url": "https://www.kb.cert.org/vuls/id/728712",
      "source": "af854a3a-2127-422b-91ae-364da2661108"
    }
  ],
  "vulnStatus": "Deferred",
  "weaknesses": [
    {
      "type": "Secondary",
      "source": "134c704f-9b21-4f2e-91b3-4a467353bcc0",
      "description": [
        {
          "lang": "en",
          "value": "CWE-122"
        }
      ]
    }
  ],
  "descriptions": [
    {
      "lang": "en",
      "value": "A heap-based buffer overflow vulnerability exists in Konami's Metal Gear Online 3, originating from improper validation of lobby data fields related to kicked players. The affected function processes a list of kicked player identifiers using the lobby data key \"kick_num\" to determine the number of entries, and individual kicked player IDs supplied via keys in the format \"kicked_id_%i\". The function does not validate that \"kick_num\" falls within the expected bounds. The game design limits matches to a maximum of 16 players, and the corresponding buffer for storing kicked player IDs is sized accordingly. If \"kick_num\" exceeds this limit, the function continues writing the provided player IDs past the end of the intended buffer and into adjacent memory regions. These adjacent regions contain Steam callback handler structures responsible for processing lobby data updates, lobby messages, and other related events. By supplying an oversized \"kick_num\" value and appropriate \"kicked_id_%i\" fields, an attacker can overwrite fields within the callback handler structures, including function pointers and callback argument values. Successful exploitation may enable control-flow hijacking, potentially allowing arbitrary code execution within the game process."
    }
  ],
  "lastModified": "2026-09-08T14:07:24.140",
  "sourceIdentifier": "cret@cert.org"
}