CVE-2026-111152

Status: DeferredMedium (6.8)—
Severity6.8Medium · CVSS 4.0
Exploitation probability0.13 %higher than 2% of CVEs
Active exploitationNonot in the CISA catalog
Public exploitNot knownno public code found

Game Music Emu (libgme) through 0.6.5 contains a heap out-of-bounds read vulnerability in the AY loader get_data function caused by an integer underflow in the track-table bounds check. Attackers can supply a crafted ZXAYEMUL file with an oversized track table to read past the file buffer via gme_track_info or gme_start_track, crashing libgme consumers.

CVSS

Base score
6.8
Version
4.0
Vector
CVSS:4.0/AV:L/AC:L/AT:N/PR:N/UI:P/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X

Exploitation probability (EPSS)

Probability of exploitation in the next 30 days
0.13 %
Percentile among all scored CVEs
2
Score date
10/20/2026

EPSS (Exploit Prediction Scoring System, FIRST) estimates how likely a vulnerability is to be exploited in the wild within 30 days. It complements CVSS (impact) and CISA KEV (confirmed exploitation).

ATT&CK techniques

How this vulnerability is exploited and what the attacker gains, in MITRE ATT&CK terms.

Requiere abrir un fichero ZXAYEMUL manipulado (AV:L, UI:P) y el texto solo describe la caída de los consumidores de libgme, sin ejecución de código ni exfiltración.

Inferred by our analysis agent from the official description, CVSS vector and CWE, and checked by a supervisor. May contain errors.

ATT&CK mitigations that cover these techniques

Affected technologies (1)

⚠ AI-inferred from the description — NVD hasn't analyzed this CVE yet, these aren't verified CPEs.

CWEs

References

Show 5 references

Raw JSON (NVD)

Show
{
  "id": "CVE-2026-111152",
  "cveTags": [],
  "metrics": {
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          "options": [
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          "version": "2.0.3",
          "timestamp": "2026-10-16T16:28:10.386943Z"
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          "modifiedAttackRequirements": "NOT_DEFINED",
          "modifiedPrivilegesRequired": "NOT_DEFINED",
          "modifiedSubIntegrityImpact": "NOT_DEFINED",
          "modifiedVulnIntegrityImpact": "NOT_DEFINED",
          "vulnerabilityResponseEffort": "NOT_DEFINED",
          "modifiedSubAvailabilityImpact": "NOT_DEFINED",
          "modifiedVulnAvailabilityImpact": "NOT_DEFINED",
          "modifiedSubConfidentialityImpact": "NOT_DEFINED",
          "modifiedVulnConfidentialityImpact": "NOT_DEFINED"
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  "affected": [
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      "affectedData": [
        {
          "repo": "https://github.com/libgme/game-music-emu",
          "vendor": "libgme",
          "product": "game-music-emu",
          "versions": [
            {
              "status": "affected",
              "version": "0",
              "versionType": "semver",
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  "published": "2026-10-15T19:17:29.957",
  "references": [
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      "url": "https://github.com/libgme/game-music-emu",
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    {
      "url": "https://github.com/libgme/game-music-emu/blob/9e23d10f9fd2a6a2f33b10912dd8dc7153258995/gme/Ay_Emu.cpp#L53-L80",
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      "url": "https://www.vulncheck.com/advisories/game-music-emu-libgme-through-0.6.5-heap-out-of-bounds-read-via-ay-loader",
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          "value": "CWE-125"
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    {
      "lang": "en",
      "value": "Game Music Emu (libgme) through 0.6.5 contains a heap out-of-bounds read vulnerability in the AY loader get_data function caused by an integer underflow in the track-table bounds check. Attackers can supply a crafted ZXAYEMUL file with an oversized track table to read past the file buffer via gme_track_info or gme_start_track, crashing libgme consumers."
    }
  ],
  "lastModified": "2026-10-16T18:25:45.343",
  "sourceIdentifier": "disclosure@vulncheck.com"
}