Vulnerabilidades

Resumen — últimos 7 días

Vulnerabilidades nuevas2698▼ 345 respecto a la semana anterior
Críticas / altas1316▼ 9 respecto a la semana anterior
Nueva explotación activa (KEV)5▼ 3 respecto a la semana anterior
Sin puntuar (sin CVSS)244▼ 273 respecto a la semana anterior
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11 resultados, ordenados por fecha de publicación (más recientes primero)

CVEEstadoSeveridadEPSS Explotación activaTecnologías afectadasPublicada ▼Modificada Descripción
AplazadaAlta (8.7)0.58%—UnrealircdAI13/9/202622/9/2026
The webserver in UnrealIRCd 6.0.5 through 6.2.6 before 6.2.7 does not limit the number of HTTP request headers, which allows remote attackers to cause a denial of service (memory consumption and unresponsive server) via an HTTP request with an unlimited number of headers, if a websocket or JSON-RPC listener is enabled…
ModificadaAlta (7.5)1.9%—Unrealircd16/12/202317/6/2026
A buffer overflow in websockets in UnrealIRCd 6.1.0 through 6.1.3 before 6.1.4 allows an unauthenticated remote attacker to crash the server by sending an oversized packet (if a websocket port is open). Remote code execution might be possible on some uncommon, older platforms.
ModificadaMedia (5.5)0.28%—Unrealircd23/8/201717/6/2026
UnrealIRCd 4.0.13 and earlier creates a PID file after dropping privileges to a non-root account, which might allow local users to kill arbitrary processes by leveraging access to this non-root account for PID file modification before a root script executes a "kill `cat /pathname`" command. NOTE: the vendor indicates…
ModificadaAlta (8.1)1.3%—Unrealircd18/1/201717/6/2026
The m_authenticate function in modules/m_sasl.c in UnrealIRCd before 3.2.10.7 and 4.x before 4.0.6 allows remote attackers to spoof certificate fingerprints and consequently log in as another user via a crafted AUTHENTICATE parameter.
ModificadaMedia (5)2.4%—Unrealircd19/5/201417/6/2026
UnrealIRCd 3.2.10 before 3.2.10.2 allows remote attackers to cause a denial of service (NULL pointer dereference and crash) via unspecified vectors, related to SSL. NOTE: this issue was SPLIT from CVE-2013-6413 per ADT2 due to different vulnerability types.
ModificadaMedia (5)2.4%—Unrealircd19/5/201417/6/2026
Use-after-free vulnerability in UnrealIRCd 3.2.10 before 3.2.10.2 allows remote attackers to cause a denial of service (crash) via unspecified vectors. NOTE: this identifier was SPLIT per ADT2 due to different vulnerability types. CVE-2013-7384 was assigned for the NULL pointer dereference.
ModificadaAlta (7.5)84%—Unrealircd15/6/201016/6/2026
UnrealIRCd 3.2.8.1, as distributed on certain mirror sites from November 2009 through June 2010, contains an externally introduced modification (Trojan Horse) in the DEBUG3_DOLOG_SYSTEM macro, which allows remote attackers to execute arbitrary commands.
ModificadaMedia (6.8)2.5%—Unrealircd15/6/201016/6/2026
Buffer overflow in UnrealIRCd 3.2beta11 through 3.2.8, when allow::options::noident is enabled, allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via unspecified vectors.
ModificadaMedia (5)3.8%—Unrealircd14/3/200616/6/2026
UnrealIRCd 3.2.3 allows remote attackers to cause an unspecified denial of service by causing a linked server to send malformed TKL Q:Line commands, as demonstrated by "TKL - q\x08Q *\x08PoC."
ModificadaMedia (5)1.6%—Unrealircd6/8/200416/6/2026
The IP cloaking feature (cloak.c) in UnrealIRCd 3.2, and possibly other versions, uses a weak hashing scheme to hide IP addresses, which could allow remote attackers to use brute force methods to gain other user's IP addresses.
ModificadaMedia (6.4)2.7%—Unrealircd31/12/200216/6/2026
Format string vulnerability in the Cio_PrintF function of cio_main.c in Unreal IRCd 3.1.1 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via format string specifiers.