Vulnerabilidades

Resumen — últimos 7 días

Vulnerabilidades nuevas3027▼ 69 respecto a la semana anterior
Críticas / altas1424▲ 58 respecto a la semana anterior
Nueva explotación activa (KEV)4▼ 5 respecto a la semana anterior
Sin puntuar (sin CVSS)382▼ 128 respecto a la semana anterior
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5 resultados, ordenados por fecha de publicación (más recientes primero)

CVEEstadoSeveridadEPSS Explotación activaTecnologías afectadasPublicada ▼Modificada Descripción
ModificadaAlta (9.3)4.0%—Raven Software Soldier OF Fortune 2Punkbuster10/11/200916/6/2026
Buffer overflow in pbsv.dll, as used in Soldier of Fortune II and possibly other applications when Even Balance PunkBuster 1.728 or earlier is enabled, allows remote attackers to cause a denial of service (application server crash) and possibly execute arbitrary code via a long restart packet.
ModificadaAlta (7.5)4.8%—ID Software Quake 3 EngineRaven Software Soldier OF Fortune 26/7/200616/6/2026
Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending a long command from the server.
ModificadaMedia (5)1.6%—Raven Software Soldier OF Fortune 25/7/200516/6/2026
Soldier of Fortune II 1.02x and 1.03 allows remote attackers to cause a denial of service (server crash) via a large ID value in the ignore command, which is used as an array index and causes an out-of-bounds operation.
ModificadaMedia (5)3.1%—Raven Software Soldier OF Fortune 22/5/200516/6/2026
Soldier of Fortune II 1.03 gold allows remote attackers to cause a denial of service (application crash) via a large cl_guid value, which results in an invalid pointer dereference.
ModificadaMedia (5)2.6%—Activision Call OF DutyActivision Call OF Duty United OffensiveActivision Return TO Castle WolfensteinID Software Quake 3 Arena+62/5/200516/6/2026
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.